10-Try Session

The goal of this projecting session is to work on your discipline, your ability to try hard on command, and your sequencing & visualization skills.

Problem selection:

Select problems that are near your max completed grade in that context. Things to keep in mind are: indoor/outdoor climbing, the angle of the wall, type of holds, etc. Given those things, pick problems that are about your max. You should have a rough idea of what to do, but you will need to analyze the problem from the ground to minimize the number of tries on the wall.

So if you’re climbing on a Kilter board where your hardest send is a V8, pick V8ish.

If you’re climbing in a gym you’re familiar with where your hardest send is a V5, pick V5ish.

Try not to do this session on brand new terrain; if you do, it’s OK to warm up with a few slightly easier problems before going to your V-max.

Climbing:

In this session, you only get to pull off the ground 10 times total. It’s up to you whether these are tries from the start, attempts at linking moves, or just trying single moves. Keep a tally of your total attempts.

There are no rules about the rest time in this session, so it could be a 45 minute session or a 2 hour session – as long as you’re disciplined with the total number of attempts.

Because of the nature of this session, it’s unlikely you’ll power out. However, due to the limited number of tries you should make sure you try as hard as possible on each attempt.

The focus of the session is on getting yourself to try hard, so you should fail in this session.

Combination:

This is a general session and can be combined with any session. Perform immediately after finalizing your warmup. Do not combine this session with intense endurance training or other maximum effort climbing sessions. If you do conditioning afterward, be sure to rest a few minutes first and get some food and water. In general, project days should be the shortest session of your week.